Course Recommendations
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DRAWING
General: Build mileage and an understanding of form and volume, improve line control, increase drawing speed and accuracy. Build habits for visual analytical thinking and a visual library.
Environments: Need a strong drawing foundation based on good understanding of perspective, shape language and diverse scenarios before adding paint/color.
Characters: Need a thorough knowledge of underlying anatomical structure in order to create both realistic and stylized characters that are believable.
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DRAWING FROM IMAGINATION
General: Provides thorough understanding of shapes, forms, and the use of references, which allows for better renditions of subjects created from imagination.
Environments: Need a strong drawing foundation before adding paint/color.
Characters: Need a thorough knowledge of underlying anatomical structure, as well as how to visualize human and animal forms from different angles, in order to create both realistic and stylized characters that are believable.
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DRAWING LAYOUT
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VALUES
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COMPOSITION
General:
2D Motion Graphics in After Effects 3D for 2D Artists Artist Essentials: Drawing from Reality Background and Layout for Animation Background Painting and Layout Mentorship Comics: The Art of storytelling Composition for Concept Art and Illustration Environment Concept Design Environment Painting & Design Environment Sketching Fundamentals of Design Fundamentals of Environment Design Illustration Mentorship IP Development for Production Style and Story for Illustration Mentorship The Art of Color & Light -
INTEGRATING ENVIRONMENTS & CHARACTERS
General:
3D for 2D Artists Comics: The Art of storytelling Composition for Concept Art and Illustration Design Mentorship Environment Sketching for Production Fundamentals of Design Key Frame Illustration for Production Illustration Mentorship Intro to Blender for Concept Art IP Development for Production Narrative Illustration & Characters Style and Story for Illustration Mentorship The Art of Color & Light Visual Development and Art Direction Mentorship -
SHAPE LANGUAGE
General:
Environments:
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VISUAL NARRATIVE
General:
Character Design Mentorship with Carlos Grangel Comics: The Art of storytelling Creating Comics and Graphic Novels Dynamic Figure Sketching Illustration Mentorship IP Development for Production Key Frame Illustration for Production Narrative Illustration & Characters Mobile Game Art 1: Buildings and Props Storyboarding for Animation Style and Story for Illustration Mentorship Visual Development and Art Direction Mentorship 2D Motion Graphics in After Effects -
PRODUCTION PIPELINES / WORKFLOWS
General:
3D for 2D Artists Background and Layout for Animation Background Painting and Layout Mentorship Character Design for Production Character Design Mentorship with Carlos Grangel Environment Sketching for Production Fundamentals of Architecture Design Intro to Blender for Concept Art IP Development for Production Key Frame Illustration for Production Mobile Game Art 1: Buildings and Props Themed Environment Design Visual Direction and Art Direction Mentorship -
DIGITAL PAINTING / RENDERING
General:
Characters:
Hardware (i.e. vehicles & mechs):
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DRAWING WITH TRADITIONAL MATERIALS
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STORY DEVELOPMENT
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COLOR & COLOR THEORY
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WORLDBUILDING
World building encompasses visual storytelling as well as story development/writing techniques that create an imaginary world that is effectivately integrated to fit the main storyline it supports. Unless you understand the world as a whole in which your characters live, you won’t be able to create realistic and consistent characters. Worldbuilding elements include: integration of physical elements, weather, geography, population, culture, time period, architecture etc.
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EXPERIENCE DESIGN
Experience design includes design techniques and processes used to create destinations with the end goal being a good, immersive viewer experience.
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VISUAL DEVELOPMENT
Visual development artists are responsible for everything that goes into creating the aesthetic and atmosphere of a new world.
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PHOTOBASHING
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3D-2D WORKFLOWS
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TOPOLOGY / RETOPOLOGY
General: Build a foundation and an understanding of Maya’s UI, modeling, animation, and an introduction to what will be your most powerful toolset.
Characters: Build good modeling practices and good mesh flow. Understand how vertices and edges are placed to create the mesh surface before rendering, deformations, animation, etc.
3D Character Creation Mentorship Advanced Stylized Character Art for Games Mentorship Anatomy for Production Character Creation for Film/Cinematics Character Creation for Games Character Facial Sculpting Cloth Creation and Simulation for Real-Time Hard Surface Modeling for Characters Stylized Character Arts for Games Stylized Character Creation: Cartoon to Comic RealismEnvironments: Build good modeling practices and good mesh flow. Understand how vertices and edges are placed to create the mesh surface before rendering, deformations, animation, etc.
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SCULPTING
General:
Characters:
Environments / Prop Modeling:
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PIPELINE / WORKFLOW
General: Needs to build good work flows and general industry / production practices
Characters: Build good workflows and have an understanding of working on a project from start to finish.
3D Character Creation Mentorship Advanced Stylized Character Art for Games Mentorship Applied Rigging Techniques for Production Character Creation for Games Character Creation for Film / Cinematics Character Texturing for Games in Substance Cloth Creation and Simulation for Real-Time Hair Creation for Games Sculpting Anatomy: From Animal to Creature Stylized Characters in 3D Stylized Character Arts for GamesEnvironments / Prop Modeling
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LAYOUT / COMPOSITION
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LEVEL DESIGN
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SHAPE / DESIGN LANGUAGE
General:
Environments:
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TD / RIGGING
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ANIMATION
General
Character
Camera
FX / Simulation
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TEXTURING / SURFACING / SHADING
Characters
3D Character Creation Mentorship Advanced Stylized Character Art for Games Mentorship Character Creation for Film/Cinematics Character Texturing for Games in Substance Sculpting Anatomy: From Animal to Creature Stylized Characters in 3D Stylized Character Arts for Games Texturing and Surfacing for Film/CinematicsEnvironments
Advanced Substance for Environment Art Creating Stylized Game Assets Environment Art for Games in Unreal Engine Intro to Substance for Environment Art Organic World Building in UE5 Props for Gameplay Shading and Material Creation for Games in Unreal Engine Unreal 5 Modular Environments Vegetation and Plants for Games Weapons and Props for Games -
LOOK DEVELOPMENT
Grooming
Film / VFX
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FX / HOUDINI
Procedural Modeling / FX
Games
Fluid / Particles
Rigid Body Destruction
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LIGHTING / POST-PROCESSING
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RENDERING
Characters
Environments / Props
Compositing / Lighting
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MOTION GRAPHICS
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COMPOSITING
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STYLIZED 3D
Characters:
Environments/props:
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HAND-PAINTED TEXTURES
Environments/props:
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PROP MODELING